-- Visual Projector on phones to watch movies etc - so everything can be projected on a wall.
-- virtual keyboards, could have a virtual artboard for kids
-- virtual tutor that can teach kids a variety of subjects. Customized avatar based hologram to help kids learn. Simple thing like 'how do you make a paper swan' -- you can sit and see the virtual character do it with you.
-- Or a virtual holographic avatar or 'pet' like your DAEMON, such as from the book Northern Lights.
-- A console that has any game that you want.
-- Technology working backwards rather than forwards. Gives information *such as video almanacs* that can allow us to start tracking our family history for many many years in the future. Can record videos, recipes, diaries, social networking notes, and other personal family diaries.
Trends
-- Going more to touch screen and virtual reality in terms of individual and group multiplayer interaction
-- social networking world will be much more 3d experience. Including general browsing.
-- Much of the content will be created by the user or by the parents.
-- internet based cloud technology
-- at schools for older kids -- device tracking can enable teachers to track educational prog
-- Currently technology is mostly about the present but how can we begin to capture the present in preparation for the past?
Hardware and Software
Interacting with your entire body, not just hands or not just wii foot board.
Next level up of code base (Open Source is the start of this) where anyone can easily create their own games, programs, etc
Social 'Broadcasting' - broadcast video channel with your own social network.
Education
Being able to interact with classrooms world wide, interactive field trips etc.
Instant tracking to enable parents and teachers to track a student's progress.
Some type of social network is going to be the place where most kids live. Already this generation the first thing they do is go onto facebook. It is your communications central. Based on this it is where you can be all day long for various forms of interaction and community of friends. It's trickling down younger.
Is there going to be a type of facebook for kids who don't read and write? -- Yes Club Penguin, the type of visual holistic virtual social networks. But kids are too young to understand the idea of 'friends' online?
Connectivity has blossomed - txting blossomed in the US gradually - dependant on price point of country.
Hardware was a lot worse in america ten years ago.
The more interesting question is what impact is it going to have on the culture of the kids? So much of what they do now is 'public'
How does this affect their concept of 'privacy'? Will we have a new generation
Touch technology -- how does integrated technlogoy -- such as touch technlogoy affect how kids watch programming? How will the programming change culturally and how will technolocy affect how content is delivered?
So much of the hardware is digital -- Kindel - books, leapfrog tag pen
We will be hard pressed to find anything that is traditional that does not have some form of technoglogy.
Location based technology - how does this apply -
Stores that allow you upload a 3d photo of yourself that allows you to try on clothes online and make purchases based on that.
fridges -- can detect if food is being used up and can suggest orders based on these needs.
Schools are always years behind with technology advances, but in a way some technology becomes irrelivant if basic learning is key. Think it might change a lot in the home and private areas but not so quicly in schoo.s
in the business sector they do predictive based interactive software - based on your device they can know who you are and make a guess on a purchase based on that.
-- school
-- social (flickr, social networking)
-- What is the next level of accessibility for young kids?
There is also a lot of vulnerability. With dependance on technology, even just a couple of cell phones being out, people can be lost.
The more we rely on interconnectivity the more vulnerable we are.
Cloud computing --
Kids and families will be able to use higher bandwidth and access to technology to be able to watch 'social broadcasting' -- eg you can have your own family 'diaries' or shows that can be 'broadcast' to your social friends as part of a social network video channel.
Cool Killer Apps
-- Visual Projector on phones to watch movies etc - so everything can be projected on a wall.
-- virtual keyboards, could have a virtual artboard for kids
-- virtual tutor that can teach kids a variety of subjects. Customized avatar based hologram to help kids learn. Simple thing like 'how do you make a paper swan' -- you can sit and see the virtual character do it with you.
-- Or a virtual holographic avatar or 'pet' like your DAEMON, such as from the book Northern Lights.
-- A console that has any game that you want.
-- Technology working backwards rather than forwards. Gives information *such as video almanacs* that can allow us to start tracking our family history for many many years in the future. Can record videos, recipes, diaries, social networking notes, and other personal family diaries.
Trends
-- Going more to touch screen and virtual reality in terms of individual and group multiplayer interaction
-- social networking world will be much more 3d experience. Including general browsing.
-- Much of the content will be created by the user or by the parents.
-- internet based cloud technology
-- at schools for older kids -- device tracking can enable teachers to track educational prog
-- Currently technology is mostly about the present but how can we begin to capture the present in preparation for the past?
Hardware and Software
Interacting with your entire body, not just hands or not just wii foot board.
Next level up of code base (Open Source is the start of this) where anyone can easily create their own games, programs, etc
Social 'Broadcasting' - broadcast video channel with your own social network.
Education
Being able to interact with classrooms world wide, interactive field trips etc.
Instant tracking to enable parents and teachers to track a student's progress.
Some type of social network is going to be the place where most kids live. Already this generation the first thing they do is go onto facebook. It is your communications central. Based on this it is where you can be all day long for various forms of interaction and community of friends. It's trickling down younger.
Is there going to be a type of facebook for kids who don't read and write? -- Yes Club Penguin, the type of visual holistic virtual social networks. But kids are too young to understand the idea of 'friends' online?
Connectivity has blossomed - txting blossomed in the US gradually - dependant on price point of country.
Hardware was a lot worse in america ten years ago.
The more interesting question is what impact is it going to have on the culture of the kids? So much of what they do now is 'public'
How does this affect their concept of 'privacy'? Will we have a new generation
Touch technology -- how does integrated technlogoy -- such as touch technlogoy affect how kids watch programming? How will the programming change culturally and how will technolocy affect how content is delivered?
So much of the hardware is digital -- Kindel - books, leapfrog tag pen
We will be hard pressed to find anything that is traditional that does not have some form of technoglogy.
Location based technology - how does this apply -
Stores that allow you upload a 3d photo of yourself that allows you to try on clothes online and make purchases based on that.
fridges -- can detect if food is being used up and can suggest orders based on these needs.
Schools are always years behind with technology advances, but in a way some technology becomes irrelivant if basic learning is key. Think it might change a lot in the home and private areas but not so quicly in schoo.s
in the business sector they do predictive based interactive software - based on your device they can know who you are and make a guess on a purchase based on that.
-- school
-- social (flickr, social networking)
-- What is the next level of accessibility for young kids?
There is also a lot of vulnerability. With dependance on technology, even just a couple of cell phones being out, people can be lost.
The more we rely on interconnectivity the more vulnerable we are.
Cloud computing --
Kids and families will be able to use higher bandwidth and access to technology to be able to watch 'social broadcasting' -- eg you can have your own family 'diaries' or shows that can be 'broadcast' to your social friends as part of a social network video channel.
Video connection and video television.